What is power creep?
In games where content is being updated from time to time, there is a tendency that the older characters, no matter how strong they are, become obsolete. This is usually referred to as power creep. Although there are occasions too when older stuff are stronger than newer ones (usually on TCGs like Magic: The Gathering), this is not the case with War Robots.
You’ve probably heard stories of old-generation bots being the top dog. Griffins even had different meta builds before they finally became outclassed by stealth-jump and dashbots, which were also pushed aside by pantheons and dragons.
How does power creep affect the game?
Depending on how strong newer-produced game content is, power creep can slowly or rapidly phase out the popular stuff, in case of WR, weapons and bots. Using the above example, Griffins used to dominate the field with rocket death-button and plasma death-button setups. When dashbots came, some of the Griffin setups were adopted by the usurpers newcomers, pushing them aside from popularity. The same can be said with the dash and stealth-jump bots when even newer bots came later.
I call this the Mjolnir scenario. This time, you’re owning everyone and their mothers and entire extended family up until the Patch hits the servers.

One might notice that as newer bots come, their mobility and ability outclasses the older ones.
MOBILITY
Griffin used to be the most mobile heavy robot to ever walk the battlefield. Well, it was a time when bots used to just walk and there were no dashes. Running is limited to lighter bots which are combat-limited by durability. If you wanted mobility, you’d have to sacrifice toughness for it. Griffin, even though it’s a heavy bot, was squishy for its weight, especially when compared to Leos and Natashas, but this is just a slight drawback for its mobility.
Then came the dashbots. Not only were they mobile, but they were durable as well, especially Bulgasari with physical shield and Haechi with energy shield. They didn’t only replace the Griffin, but the faster, lighter bots as well.
Let’s take Rhino. Mobility-wise, it used to be one of the fastest bots in shield mode, but at the expense of very limited turn rate and inability to use its top-mounted weapons. Fast forward to now, Fenrir does what Rhino does, albeit slower. But ability-wise, they both disable their weapons, activate a shield, and gain a speed boost. Still, Fenrir is among, if not the strongest tank in the game while the poor Rhino hasn’t seen battle in quite a while.
Some bots have a “better clone.” Griffin has a better version, the Raven, which is good in every way (Griffin has higher HP but this advantage is negligible). Another example is Stalker. It was a decent beacon runner and/or assassin. Then came the Pursuer, which is a Stalker with one extra weapon slot, longer ability duration, and tougher hull. Why would you use Stalker if there is a better version of it. Now, even the Pursuer could be replaced by Phantom, although they differ in ability and playstyle, but almost the same function.
ABILITY
Again, we will be using the Griffin. You might wonder I am bias with the bot. Yes, I would admit that I love the bot, but I’m using it an an example as I see it as well-balanced when it was meta. It has a basic jump with long cooldown good and hardpoints with the drawback of being squishier than other heavies.
Now, Raven gets two jumps with almost the same cooldown as Griffin’s. Inquisitor and Spectre both got Stealth jumps, with a little longer cooldown than the Griffin’s, but at least they don’t get insta-killed in the air.
In case of Stalker and Pursuer, the latter even has a longer duration Stealth. Is it sad? Yes. Is it justifiable? I think so. Stalker is a 500 gold bot, while the Pursuer is a 10K component bot. It’s normal to have more features if you have to pay for premium, right?
MODULES
Older bots have lesser passive module slots while others have no slots at all. With modules being gamechangers, limiting bots to their usage already puts them in a disadvantage.
Why invest on older bots?
I guess some of the older bots would just serve as training hammers wheels. Both Griffin and Stalkers teach you when to use your abilities, properly timing when you go in and fight, etc. Leos introduce players to brawling, depending on the build. These bots can temporarily serve as placeholders while waiting for your workshop to churn out comps for your premium bots.
I feel it’s OK to have players use them to get a good feel of the game. The problem is when you end up investing too much on them as they’d end up being resource sinks, which is pretty normal since most of us want to level up our hangars. Some players would defend them and would say that skills beat meta. Well, skills are important, but in a fight between two equally skilled players, the one with the better tools would still have the edge. Also, the cost of making them viable, would probably be too steep, especially for free-to-play players. You might have to spend a lot of resources upgrading your Golem to turn them into MK2s, but even lower level Ao Juns could dracarys them to heaps of molten iron.
Would you spend on blinging your training wheels? Personally, I won’t. But I’m not discrediting older bots. Actually, I want them to get buffed!
How to make old bots viable in higher leagues?
You just can’t. Seriously. Again, I’m not saying that they’re worthless. There are players who still play in Champions with old bots, but they’re usually head over heels with their pet bots. They ‘re having fun with their setups. If you are a competitive player and trying to climb by emulating what they’re doing, things won’t go well for you. Trust me. Just get a meta bot. It will save you from a lot of heartache and your silver as well.
So, am I offering a solution or just ranting? If given a chance, what would I do to make old bots viable?
It’s actually easy to say to just buff old bots. But then, if they become too strong, who would spend on newer content? If I’m Pixonic, of course I’d see things from a business perspective, I won’t just directly buff the old bots. I’d probably fiddle around with MK2. Yes, MK2.
MK2ing a bot like Griffin only gives it 20% more HP, which is probably just a single burst from a full shotgun setup, so it’s not a lot. Still, you can see players going that direction just because they like the bot. So, why not reward them? What if when you upgrade an old bot to MK2, you unlock module slot(s)? I’m sure Leo would welcome that extra space for another HAK. At max level, they can even add a little something to their skills?
Would you like to see a Cossack having 1-second phase shift in the air? Or the Griffin having energy shield on jump or just an extra boost of speed upon landing? How about the Rhino being more Rhino-esque, with ramming damage depending on the distance it ran?
FINAL THOUGHTS
I’m not expecting Pixo to go with my suggestions. (Actually, I even had ridiculous what if thoughts of having faction-based specialties at max level using old factions, like Brit bots having shield repair; Russian bots having an extra active slot, but doubles all powercell usage; Wild West bots having innate bonus damage upon Quickdraw instead of pilot skill; German bots having an extra slot for HAK only, etc.) I do hope though that they revisit older bots as it feels it’s a waste to just let them collect dust or be just training wheels. Of course, I’m not expecting them to be at par with the newer ones, but at least give them some fighting chance. Or at least throw a bone for those who devoted time and resources for a bot that they love.














