A Not-So-In-Depth Guide: TeeMee

COMMUNITY BOARD

Credits to BK Yung Rocks for the info and tips.  What was originally intended to be a quick guide turned out to be a not-so-in-depth-but-about-to-get-there guide.  I tried to make it not as lengthy as the other guides I’ve made before and focused more on stuff that BK Yung contributed as injecting my thoughts would turn this into a roundabout writeup of novelesque lengths.  Anyway, I hope you’ll enjoy reading this.  For questions, you can drop by the Oak Tree Lodge in our Squirrel Nation discord and ask away.  Perhaps you’d even find BK Yung online and the other helpful guys too to respond to your query.  Their fund of AoV knowledge has helped many confused and beleaguered players see the light.


WHY TEEMEE?

TeeMee can bring a lot of stuff to the table — poke, harass, initiate, peel, dive, tanking, invade.  They can only be limited by the user’s and team’s skills.
TeeMee are perfect in aggressive comps thanks to their very strong initiation, their tower dive abilities (stuns + revive meaning it doesn’t matter if someone “dies” because of the tower), and top notch early invading power (S1 broken in invades).
They can also shine in defensive comps as well thanks to their ability to counter tower dives.  Since the main objective of a tower dive is not kill itself but the objective after it (usually the tower), having the defender respawn after 2 seconds somehow defeats this purpose and puts the divers at risk from tower shots.  Sidenote: Wiro is almost impossible to dive because of this.
TeeMee , with their ult and having lots of CC make them fantastic in peeling.  Their passive also helps speed up the item power spikes of teammates.  Thus, TeeMee can help a teammate just by being present.

ARCANA

arcs

TeeMee can utilize either the regular support set or the AP set.  If going with AP, take advantage of TeeMee’s incredible damage potential to cheese the early game, and abuse their poke.  Movespeed is a must and you should aim for least 4%.  

ITEMS

Item build isn’t set in stone especially with supports as you have to build accordingly since you have to get the most value from items.
TEEMEE.png
Support items will depend whether you’ll be roaming or duo laning.  Still, going with the duo lane support item doesn’t mean that you’ll be staying forever in lane.  Use the cooldown window to do a quick roam.
For the wind items, Ring of Fiend currently provides a significant amount of stats and can overshadow the Essence of the Wind.  Also helps with revealing Quillen especially now that he’s rather popular.  For water items, Tidecaller’s Mark is generally a good pick and useful in most situations.  Just remember to “touch” your teammate to trigger the aura.  Purifying Bracers can be used in niche situations when the enemy team is loaded with CC. 
Gaia’s Standard not only provides MDef and some regen but also movespeed as well.  Helps a lot with mitigating early magic damage.  The regen and MS helps a lot with early skirmishes.
The Aegis gives a lot of needed stats for support.  The big chunk of armor helps with tanking while the CDR allows you to maintain skill uptime.  Also helps some with mana.
For boots, Gilded Greaves and Sonic Boots are good choices for combating MDef and physical damage, respectively.  Sonic Boots can also help against AA heavy heroes while Gilded Greaves helps shorten CC time.  Hermes’ Select is perfect for heavy roaming.  
Because of his good AP scaling, TeeMee can utilize Tome of the Reaper as anti-heal.  Also helps give a lot of ooomph to his skills.
Against a heavy magic damage team, Medallion of Troy is a good buy.  Also helps some with CDR.
Mail of Pain can be picked up for more armor and against AD assassins.
Rock Shield boosts survivability when engaging.

SKILLS

Following is a quick rundown of TeeMee’s skills (thanks to Samurai Gamers) along with some notes/tips regarding their usage.
passive
  • While most supports take care to let all the farm to their carries, TeeMee can actually “leech” because of this passive without compromising the carry’s gold income.  Can even generate a lot of gold advantage and one of TeeMee’s strengths.
s1
  • Spam this. High damage, AoE, and low cooldown makes TeeMee an early game monster, especially in invades.
s2
  • Accuracy is A MUST with this since this along with fart makes his engage combo. If you can’t be accurate with this skill, then you will be relying on Flicker which is bad.
  • Do use it on allies to escape.  Requires coordination on their part, however.  You can also hook Lindis’ wards (not sure about Elsu’s).
s3
  • Always use this on allies, never on self.
  • Just like the revive item, it doesn’t count the ally as ‘dead’, meaning Quillen, Butterfly and Veera CAN’T REST on it (which actually makes TeeMee a good Quillen counter). The target will be resurrected with a set amount of HP and then healed depending on TeeMee’s AP.  The set amount of HP is NOT AFFECTED by anti-heal.
  • When facing a TeeMee, always check if he doesn’t go full AP.  If he does, DO NOT camp the dead body.  The Ult has ridiculous AP scaling and can kill you easily.

GAMEPLAY

ROAM:  Great invader, great midlane harasser thanks to their S1 which can also help clear the wave very fast.  Stealing some mid farm doesn’t really hurt the midlaner much thanks to the passive.  Lategame, he suffers some from being a bad facechecker, which can be mitigated by the vision support item.  Early game, he can facecheck with a preloaded fart.  The shield item helps him control the moment when he’ll ult.
DUOLANE:  Go blue support item and feed your ADC.  The gold advantage you’ll generate is often enough to win the game alone.  It’s not unusual to have a TeeMee game where everything seemed to be balanced — same amount of kills, 1 drake vs 1 tower taken, but with your ADC at 2K lead over the opposing ADC.

COUNTERPLAY

TeeMee offers little to no counterplay.  However, the fact that the ult is bugged can be abused, and TeeMee often cannot ult while stunned.  TeeMee can also be CC’d and killed before they can even cast their ult.  Also, refrain from killing an ulted target.  Just let the ult duration end and then kill it.  TeeMee’s hook is also tricky to land.  Oftentimes, the ease of playing against TeeMee will depend on their user.

FINAL THOUGHTS

TeeMee offers a lot of stuff to the team and is a highly recommended pick.  Their only limits are the skill of the user and the team, but with good coordination, TeeMee will wreak havoc to the enemy ranks while also providing good peel for the team.  

To those who will pick TeeMee up, I’d advise to master the rats’ skills.  It might be tricky at first but I’m sure it will be worth it.  


For more AoV-related stuff, visit AoV Academy.  You can also follow me on Facebook.  Would appreciate to hear comments and suggestions from you.  Thanks!

Leave a comment