for full summary of changes, refer to the original post
BUFFS
ILUMIA
S1: Divine Light
Added a timer display for enhanced ability.
Radius of outer border of explosion: 2.8 m >> 3 m
Additional damage along the path of the enhanced Divine Light: 1 time >> 1.6 times
PREYTA
S1: Plague Specter
Magic damage: 240/300/360/420/480/540 (+0.37 AP) >> 250/300/350/400/450/500 (+0.35 AP)
S2: Poison Gas Bomb
Stun time after enhancement: 1 sec >> 0.75 sec
Cooldown: 14/13/12/11/10/9 >> 12/11.4/10.8/10.2/9.6/9
S3: Disciple of the Plague
Shield: 500/850/1200 (+1.2 AP) >> 500/750/1000 (+1.0 AP)
Attack speed bonus: 25% >> 24%/32%/40%
Range magic damage: 80/160/240 (+0.4 AP) >> 100/175/250 (+0.5 AP)
THE FLASH
Base movement speed: 380 >> 400
S1: Super Speed
Cooldown: 11/10.4/9.8/9.2/8.6/8 >> 10/9.4/8.8/8.2/7.6/7
AZZEN’KA
S2: Dust Devil
Range: 7m >> 7.5m
MGANGA
Base movement speed: 350 >> 360
Growth attack speed: 1% >> 2%
NATALYA
Base armor: 83 >> 91
Growth max HP: 190.8 >> 202
Decreased the duration from casting of Natalya’s ultimate to when it can be canceled: 1 sec >> 0.5 sec
KAHLII
Base attack damage: 157 >> 167
TEL’ANNAS
S1: Eagle Eye
Magic damage equal to physical damage: 40/48/56/64/72/80 (+0.55 AD) >> 50/58/66/74/82/90 (+0.55 AD) (can critically strike)
S2: Penetrating Shot
Physical damage: 180/210/240/270/300/330 (+1.0 AD) >> 275/335/395/455/515/575 (+0.6 AD)
Removed: The arrows lose 20% damage for each enemy hit, up to 40% damage loss.
Added: Each enemy hero hit increases movement speed by 20% for 1 second.
S3: Arrow of Chaos
Removed: Movement speed increased by 30% for 2 seconds.
YORN
Passive: Fierce Shot
Damage of each shot: 75 (+4 per level) (+0.4 AD) >> 75 (+6 per level) (+0.4 AD)
THE JOKER
S3: Canned Laughter
Physical damage: 440/560/680 (+2.4 AD) >> 530/715/900 (+2.4 AD)
RYOMA
S2: Wailing Blade
Physical damage: 320/360/400/440/480/520 (+2 AD) >> 350/395/440/485/530/575 (+2.1 AD)
BATMAN
S3: Dark Knight
Added: Untargetable during flight if this ability is activated again while invisible.
ROURKE
Passive: Scattershot
Percentage of damage dealt to structures based on attack damage: 80% >> 100%
S1: Charged Shot
Storage time for enhanced normal attacks: 1.5 sec >> 4 sec
BALDUM
S1: Wild Charge
Cooldown: 12/11.6/11.2/10.8/10.4/10 >> 10/9.6/9.2/8.8/8.4/8 sec
S2: Wild Stomp
Added: Double damage to jungle monsters.
Added: Cooldown reduced by 0.3 seconds every time it hits a jungle monster.
Percentage damage reduction: 15/18/21/24/27/30% >> 25/30/35/40/45/50%
WONDER WOMAN
S1: Sword & Shield
Maximum damage to jungle monsters: 100 >> 1000
ZANIS
S2: Tail Sweep
Increased attack speed: 50% >> (100/120/140/160/180/200)%
Added: Life steal for 3 seconds: (10/12/14/16/18/20)%
Duration of increased attack speed and life steal: 5 sec >> 3.5 sec
Cooldown: 9/8.6/8.2/7.8/7.4/7 >> 8/7.7/7.4/7.1/6.8/6.5
S3: Dragon’s Wrath
Additional true damage: 80/130/180 (+0.4 AD) >> 70/110/150 (+0.35 AD)
Removed: 20% damage reduction.
Cooldown: 24/20/16 >> 24/22/20
LUMBURR
S2: Rampage
Cooldown: 15/14/13/12/11/10 >> 13/12.4/11.8/11.2/10.6/10
Mana cost: 80/90/100/110/120/130 >> 75/80/85/90/95/100
S3: Earth Splitter
Cooldown: 40/35/30 >> 36/33/30
Mana cost: 150/180/210 >> 120/140/160
TAARA
Growth max HP: 278.3 >> 328.3
Passive: Fighting Spirit
Attack damage bonus for each 1% of max HP lost: 2 – 5 (increases with level) >> 3 – 6 (increases with level)
MALOCH
Passive: Plunder
HP regen: 2% of lost HP >> 2% of lost HP (+0.15 additional AD bonus)
S1: Cleave
HP regen for each hero hit: 6% of lost HP >> 6% of lost HP (+0.3 additional AD bonus)
OMEGA
S1: Guardian Mode
Duration of increased movement speed: 5 sec >> 3 sec
S2: Crash Mode
Ability animation duration decreased by 0.15 seconds.
S3: Exterminate
Added: Each spin also deals a temporary knockback effect to enemy units (ineffective against towers.)
MAX
S3: Liftoff
Physical damage: 600/800/1000 (+1.0 AD) >> 700/950/1200 (+2.0 bonus AD)
ARUM
Passive: Ravenous Beasts
Added: Beasts no longer visible when Arum is hiding in a brush.
NERFS
IGNIS
S1: Fire Crash
Magic damage: 320/380/440/500/560/620 (+0.5 AP) >> 340/380/420/460/500/540 (+0.4 AP)
RAZ
S2: Power Surge
Magic damage: 500/580/660/740/820/900 (+0.93 AP) >> 500/570/640/710/780/850 (+0.9 AP)
ANNETTE
S1: Gust Force
Magic damage: 75 – 120 (+0.12 AP) >> 65 – 110 (+0.15 AP)
S3: Hurricane Wall
Removed: Channeling. Can move while casting.
Radius of ultimate area: 4.5m >> 3.5m
Duration of ultimate area: 3.5 sec >> 2.5 sec
Cooldown: 60/55/50 >> 70/65/60
SLIMZ
S3: Savage Potion
Percent damage based on max HP: 4%/5%/6% >> 3%/4%/5% (fixed a bug in which this percentage will not grow)
KRIKNAK
Passive: Bite
Physical damage: 100 (+1.0 additional AD) → 80 (+1.0 additional AD)
S1: Terrifying Plague
Physical damage: 410/465/520/575/630/685 (+1.6 additional AD) >> 360/420/480/540/600/660 (+1.5 additional AD)
Percentage magic damage based on max HP: 10 (+0.02 additional AD)% >> 8 (+0.02 additional AD)%
Y’BNETH
Passive: Natural Affinity
HP recovered per second: 80 (+15 per level) >> 45 (+18 per level)
S1: Wicked Thorns/Redwood Rush
Physical damage: 270 (+40 per level) (+0.8 AD) >> 250 (+50 per level) (+0.8 AD)
Cooldown: 5/4.7/4.4/4.1/3.8/3.5 >> 6/5.5/5/4.5/4/3.5
S2: Branching Out
Physical damage: 340 (+45 per level) (+0.85 AD) >> 285 (+55 per level) (+0.95 AD)
MINA
Base movement speed: 390 >> 380
REBALANCE
FENNIK
S1: Thief’s Mark
Cooldown: 11/10.2/9.4/8.6/7.8/7 >> 10/9.4/8.8/8.2/7.6/7
S3: Chain Hammer Cyclone
Cooldown: 36/30/24 >> 30/25/20
LINDIS
S1: Piercing Gaze
Physical damage: 125/210/295/380/465/550 (+0.2 AD) >> 140/210/280/350/420/490 (+0.2 AD)
ZEPHYS
S1: Death Rift
Physical damage: 190/214/238/262/286/310 (+1.0 AD) >> 175/200/225/250/275/300 (+1.0 AD)
Additional physical damage: 85/97/109/121/133/145 (+1.5 AD) >> 175/200/225/250/275/300 (+1.3 AD)
S2: Death’s Flurry
Cooldown: 8/7.2/6.4/4.6/4.8/4 >> 5
MURAD
Passive: Rift
Attack damage bonus: 5% >> 24 (+3 every 2 levels)
RIKTOR
Passive: Fighting Spirit
Movement speed bonus when switching between environments: 40% for 1 sec >> 50% for 0.5 sec
S1: Jungle Strike
Slash damage: 150 – 300 (+0.8 AD) >> 125 – 275 (+0.8 AD)
Magic damage from normal attacks: 25 – 150 >> 10 – 135
S2: Retaliate
Physical damage dealt from counterattack: 200 – 450 (+1.2 AD) >> 200 – 425 (+1.0 AD)
[Added] Physical damage when on land: 200 – 450 (+1.2 AD) >> 225 – 475 (+1.5 AD)
ROXIE
S1: Wild Fire
[Added] Damage and healing are doubled within 2.5 seconds of activation.
Magic damage: 35/45/55/65/75/85 (+0.16 AP) >> 20/26/32/38/44/50 (+0.14 AP)
S3: Agnie’s Grasp
Control time fixed at 2.5 seconds → Control time between 1.5 – 2.5 seconds. The closer it is, the longer the duration.
Cooldown: 45/40/35 >> 40/36/32

